Thursday, February 28, 2013

Recharged!

Took a short break from develop for me to recharge and deal with real life stuff, but I am back! Time to finish the main quest and start adding random encounters!

Saturday, February 23, 2013

Week 4 Update!


I added two optional scenes and the second stage of the main event in to the game. All of them have lots different choices for you to pick. The main event is especially long. Took me 3 days to finish it and it nearly burned me out. All thanks to someone for suggesting adding a sex scene in one of the branches...

Next week, I will be finishing up all the sexual encounters and hopefully finish the majority of interesting encounters around the city to make it livelier. So the demo is around 75% - 80% done right now.

Planning – 90%
System Coding – 99%
Story writing – 80%
Picture hunting – 95%

(Someone is in trouble! What should you do?)

Wednesday, February 20, 2013

Infinite CG possibility!?


I found a few interesting Skyrim mods made by some talented modders on Loverslab earlier this week. Since I haven't play Skyrim for nearly a year, it took me hours to get everything updated and stop the game from crashing. Nevertheless, the new graphic mods I installed are really impressive. I wonder if I could use some pose mods to make my own CG for my future games.



As for progress, I added 2 new events into the game. Thanks for a friend of mine helping me with my writing, everything is moving smoothly so far. On the other hand, because of his suggestions, one branch of the main event outcome became a lot more complicated than it should was intended. So I guess I will spend the rest of my week working on that.

Planning – 90%
System Coding – 99%
Story writing – 65%
Picture hunting – 95%

Saturday, February 16, 2013

Week 3 Update!


Progress is not as fast as I hope this week, real world stuff kept getting in the way. Nevertheless, I finished a big area in the city. Also, the first bad end is in the game now. Moreover, I spent quite a lot of time putting subtle dialog changes base on a optional event. It turns out coding stuff like this is really time consuming on Rags. I think the demo is about 50% - 60% done at this point.

Planning – 90%
System Coding – 99%
Story writing – 60%
Picture hunting – 90%

I don't have any more sexy stuff to show you guys this week. Here is a naked hobo you will meet in the game, maybe some of you will find him sexy. =P


Tuesday, February 12, 2013

Found help!


Hurray! Finally finished the first bad ending scene in the game. Adding almost 3000 words, although a lot of  them are branching paths. In other news, I found myself an editor! He has been fixing all my dumb grammar mistakes and even rewriting parts that sound awkward to him. So, all hail the editor!!

Also, I mentioned that I have trouble writing bad guy's dialog. A friend of mine decided to give me a hand and help me rewrite some of the lines that aren't.....bad guy-ish enough. So, all hail my friend!!

Planning – 90%
System Coding – 99%
Story writing – 55%
Picture hunting – 85%

Beside this, I have been practicing how to use photoshop properly.


Although all I did is just give her a haircut, changing background, dying her hair, and adding shadows, I think it looks a lot better than some other pictures I edited in the past.

Saturday, February 9, 2013

Week 2 Update!


This week, I finished the intro of the game and has been working on city exploration ever since. All sexy time shenanigans optional encounters are planned, but I really don't want to make the game only focus on sex. Therefore, I have been planning a few side quests that are a bit less......sexy. They will offer variation to the game and let player earn some extra money. The general progress is a lot faster than I thought, so I might have to setup a close beta test before Feb.

Planning – 90%
System Coding – 99%
Story writing – 45%
Picture hunting – 80%

By the way, I notice that my blog gets over 2500 hits already although I have nothing to show you guys. So I just want to say that I am grateful for your supports and I hope the game won't disappoint. =]



I did send out an alpha version of my game to a few friends of mine, their reactions are better than I expected.  So, hooray for me! ^0^

Thursday, February 7, 2013

Let's talk stat!


There are only 4 stats which are important to the game:

HP:
Its purpose is very obvious if you play any RPG before. The only thing to note is that getting killed by "zombies" does not have triggers a bad end. Your character will faint from losing too much health and get eaten by zombie. However, remember this only apply to "zombies"

Mental Corruption:
This measures your character's......humm.......well mental corruption. Only the attack from zombie like enemies will increase your MC. Once it reaches 100%, your character will be sent to an alternative path of the storyline. You can continue to play the game, but it is very difficult to get the true ending. This stat will be hidden in the game. Instead of showing you boring number popping out during each combat rounds, messages will be added during the battle to hint on how corrupted your character's mind is.

Mental Health:
This is the defense mechanic against mental corruption. When it is full, the "zombie" enemy will deal 100% of normal MC damage. For each 1 point drop of MH, MC damage will increase by 10%. So, if you have 5/10 MH, you will receive 150% MC damage. If you have 0/10 MH, you will receive 200% MC damage (which basically means you will get send to the alternative storyline). You lose MH by getting Ada into horrible sexual situations and you can gain some back by random events or spending credits to buy limited items.

Credit:
City exploration is a major part of the game. Credit can be used to buy resources for challenging combat situations, or help out the locals for hidden surprises. You can earn credits during random encounters and side quest. If you prefer, you can also try to earn some money from gambling, although it is pretty risky.

Other stats:
Each type of weapons has their own set of stat. Some has higher damage, some has high critical chance. I don't think I need to show all these stats though, since there are really just 3 types of weapons planned at this point.

Planned stats:
I might put a reputation system (normal and lewdness) in the game. As you progress in the game (mainly from doing side quests), you will accumulate reputations from your actions and it is reflected in random NPC's conversations. For example, if you save someone's life, a guy might come up to you and say he saw you in the news. On the other hand, if you participate in public sexual situations, you will get famous for another reason. It will not be in the demo though, there aren't enough events/consequence to make it obvious.

Progress:

Intro is all done now. I am now focusing solo at city explorations.
Planning – 85%
System coding – 99%
Story writing – 35%
Picture hunting – 80%

The picture hunting progress dropped because more events are planned. Also, I want to add a few more pictures here and there. Anyone want to apply as an official picture hunter?


(Spent 1 hour cutting a set of these pictures, no idea where to put it though.)

Tuesday, February 5, 2013

I am stuck in library, so...more progress report.


Spent the last 36 hours working on the survival horror, yet action packed introduction of the game which is around 80% done by now. After that, I could finally work on the city exploration part of the game and implements all the scenes I wrote on Words.

 (Try to keep her alive till the end, ok?)

Oh well, the fact is that 50% of my time was spent to improve the combat system to include additional things that it should be able to do (Stuff like random dialog, support for different main characters). Also, finish working on the music system which turns out to be quite easy comparing to combat. Debugging is real pain though since there are so many random variables moving around that it's hard to figure out what really went wrong.
 (1/6th of the combat system spaghetti codes.....)

I also finalize the common enemy image that will be used quite often. The winner of Alako Approved Semi Cybort Not Really a Zombie award goes to.....(drum roll~~~drum roll~~~)............Husk from Mass Effect!

(Hi! My name is Husk. I will be playing the role of  "Semi Cybort Not Really a Zombie")

Planning – 70%

System coding – 99%

Story writing – 25%

Picture hunting – 90%

PS. Does anyone know where I can find a picture that a girl pulling down her dress (similar style as Ada's, doesn't have to be the same color) from the top, showing off her normal size breasts? Preferably 2D drawing!

Sunday, February 3, 2013

Week 1 Update!

The main focus of the weekend is a gambling mini game which is located in a night club called "Tits and Dough" and you can probably guess what it is like in there. Be careful when trying to earn some extra credits in the club though, the owner doesn't like people owing him money.

(gambling testing)

More random encounters and areas are planned including a pretty funny one in a store. Also, you can now get Adeline drunk with random consequences. There will be a mini quest related to one of the drunken consequences as well.

(why drink in a bad neighborhood?....because you can)

Since most of the fundamental system coding is done, I am spending most of my free time writing next week. Also need to start editing some location image to fit the story better.

(adding flashlight effect)
Planning – 70%
System coding – 95%
Story writing – 20%
Picture hunting – 90%

Friday, February 1, 2013

Thanks for all the Support, Here are More Details!


First of all, thanks for everyone who wants to help me out! YOU GUYS ARE AWESOME!
Now, lets talk details!!!

Role Play Personality Range:

Adeline is actually an important supporting character in my original project. Therefore, her personality needs to be within a reasonable range. Right now, she would normally have 2-3 choices when reacting to different situations.
Possible personalities for Adeline are (one of them cannot not be canon, guess witch. Keekeekeee):

1) No nonsense / independent and slightly cold
2) Anything in between
3) A bit of a whole / doesn't afraid to use her body to her advantage.

When facing unavoidable sexual situations (like being blackmailed), she could be:

1) Confident with her body and sometimes even put on a show
2) Shy and ashamed about what she have to do

I know that some people are suggesting she could enslave other people in side quests, or even raping others for her pleasure, but I am afraid I cannot cater to all demands >.<. Writing tree different personalities in most situations are already very demanding. I would also suggest player to do multiple playthroughs to try out different personalities / quest solutions (or else city exploration part of the game will be really short :P).

More about Graphics:

Due to the setting of the game, I decided to use only anime style of drawing and 3D pictures in cut scenes to keep a consistent feel of the game (not location though, where can you find a picture of old fence gate with a guard house at night time......=_=""). The main drawback of using hentai / fan art pictures is that they are either featuring the character in some pretty disgusting sexual situations or just holding a gun starting at you. There are really no middle grounds between them. So, when it comes to finding pictures for some mellow scenes (striptease / consensual sex scenes), it took me hours just to find one that can be photostoped into something useful. Therefore, it kind of forces me to write about a bit more extreme sexual situations in the game (rape / group rape / public play / light bondage), but it's not like I hate writing them =P. THANK GOD that there is no romance involve in this game! @______@ Or else Adeline can only date Jill Sandwich!

Girls Can't Write Bad Guy Dialog:

Adeline will be facing lots unpleasant situations during her quest to find her friend. Therefore, she frequently has to deal with bad guys. It is hard for me to come up with different personalities for these bad guys to keep the dialog varied and especially for sex scenes....... They can't all just say "Suck it! You slut!" all the time. =P I probably need help to write "bad guys dirty talk".

Progress of Demo:

Some people thought that I could finish the whole game before April, but I was actually talking about the demo which is about 30% of the game. I want to release a long demo because RAGS doesn't allow game save to be transferred between different versions of the same game. So, it will be no fun to force player to play the whole thing for just for 10 mins of updated content. That's why I plan to release just 4 versions of the game, 30% done / 50% done / 80% done / 100% done (City exploration with option stuff to do -> combat + puzzle solving -> City exploration with option stuff to do -> combat + puzzle solving).   

Planning – 70%
System coding – 80%
Story writing – 10%
Picture hunting – 90%
BS on the blog – still 100%!!!

I didn't do much in the last 48 hours, mostly just remaking the whole combat system to make it more flexible. The decision of adding normal human enemy (not in demo) (robbers / slavers / criminals who were locked up by Adeline and wants payback) forces me to rethink how I handle the combat system. Anyway.......enough rambling from me. Back to work! I started to feel like I am writing blogs to avoid writing codes. =P 


                                              (Roleplay by player choice, 3rd option WIP)
                                                                (I lock you in jail!!)
                                                        (only bad thing can happen here)