Thursday, January 31, 2013

My humble beginning.......(be warned, this is quite long)

After playing The Tales of The DrunkenCowboy by mdqp, I started to play around with the idea of making my own adult RAGS game. My original plan is to make a futuristic version of the Neverwinters Nights' custom mod – A Dance with Rouges. After weeks of planning and finish writing half of the demo, it is apparent that I will need a lot of practice in order to take on such a big project (you may notice English is not my first language already). Like most other developers out there, I decided to start working on smaller games first, and hopefully it will help me to improve my writing and coding skill. My first project will be some kind of a prologue to my original plan. I call the game, "Code Name - Instinct Program".

Setting:

Around the late 21st century, human have already perfected electronic implant technology which enhanced the human body and push ourselves to the limit. Augmentation becomes a common part of the human body, and nearly everyone is enhanced in some form or fashion (a mix of Deus Ex and Ghost in the Shell). The story takes place in a small island where the city of Eisco and Tartarus are located. Eisco is built on top of Tartarus covering its sky. While Eisco is prosperous and ordered, Tartarus is poor and chaotic. The prologue will be mainly take place in Tartarus.

Story:

In a giant abandon complex, a police woman is chased by some unknown creatures. They look like dry up human corpses with their augmented body parts exposed from torn off body parts. Their augmentations seem to be still functional and are probably what keep their bodies from decaying. She is running out of ammo and could not reach anyone from her radio. Few days later, it is up Adeline, the protagonist, to find her and figure out where did these creatures came from (Yes, I know...... it is pretty much the same as resident evil, but we have city exploration and side quests!).

Game style:

For those know never play RAGS game before, it is basically a text adventure game with graphics. I want to create a story focus adventure game with RPG elements, similar to the style of ADwR. In other words, you will be playing a character with preset background and follow her adventure (which is more like one big quest.....). There will be multiple approaches in solving a quest, therefore, you can roleplay by player choice. For example, Adeline can solve the same problem by using her sexuality to her advantage or outwit your opponents with her intelligence. While she is traveling between city zoons using the metro system, she could beat up the person who try to grope her or bear the unwelcome touch of a stranger to avoid making a big scene. Keep in mind that using sex to solve a problem usually has unpleasant consequence (lowering stat, bad endings, access to future scenes which will leads to more stat penalty and bad endings ....... usually =D). That said, nearly all quest would involve fair amount of sexual content, but you should be able to avoid all of them if you know what you are doing.

Combat:

You will randomly encounter enemies in dangerous area while you travel from room to room. With limited resource such as ammo and healing items, your best bet is to solve the quest with minimum player movement, but there will be puzzle along the way that make you run around. It's a bit like the traditional turn base RPG with a bit less flexibility (....... this is my first game and I have to make the whole combat system all by myself  >__<).

Graphics:

I don't know anything about 2D or 3D graphic design, so all the images used in game are from the internet. Hopefully, it won't get me into trouble. I do have limited photoshop knowledge, so there will be some cutting and pasting and even boob reductions (it is hard for a girl to look at all these hentai drawings with H-cup beauty queens =_____="""). The characters of the game will be mainly base on video game and animation characters. For example, all the pictures of Adeline will be base on Ada Wong from Resident Evil.

ETA?

I can't be sure, since real life is keep me very busy at the moment and wave of exams are coming in around Feb. Nevertheless, it is not a long game, so I will at least post a working demo which contains the first 30% - 40% of the game some time before April. It will be mainly about Adeline investigating where did her friend went missing, so it is all about city explorations and trying to get information from unwilling citizens.

Progress:

Planning – 50%
System coding – 70%
Story writing – 10%
Picture hunting – 90%
BS on the blog – 100%!!!


(Combat Testing)

(Sexy time with on the train)


(boobs resizing.....)


The next few days, I will be working fundamental gaming mechanics such as the combat system and music (believe it or not, turning background music on and off and have the correct sound track playing is a challenge). I will also need to finalize how to handle player choice and consequence in coding. So.......enough rambling from me. Back to work! More rambling tomorrow! =]